Holiday Masks  Thu Oct 16, 2014 1:33 am

4 Halloween Masks have been added to the exchange.

They are only temporary items and will be removed January 1st. Throughout this time period they will change style and looks several times to match the coming holiday!

Battle Skirmish  Sat Oct 11, 2014 2:51 am

There will be a battle skirmish Sunday 12:00 AM . Weekend Relic Raid will be paused during this time.

Downtime then Battle Skirmish before Weekend War  Fri Oct 3, 2014 3:46 am

There will be approximately 2 hours of downtime starting at 10:00 PM UTC today October 3rd.

Following the downtime will be a Battle Skirmish War Event with massive hero point rewards! Weekend relic raid begin after the event!

War Event Discussion  Thu Sep 11, 2014 1:25 am

Thank you to everyone who helped test the war events today. We learned quite a bit to make it a more enjoyable experience in the future.

A few things I noticed:
- Skirmish stones and Town Towers need more health points.
- Town towers need to be reduced in size so you can't hide inside it.
- We reduced time limits to 25 minutes to help defending clans. This may have been too short and 1 hour too long. Opinions?

We are planning on having the war events be scheduled automatically by the server to prevent clans from choosing unfavorable times for their opponents. The initial thoughts are to have 1-3 events during the week and then having the standard relic raid on the weekend. We will need to find favorable times for the events for everyone and are looking for suggestions from the community.

War Events in the future will provide much more Hero Points than they did during the test. The increased Hero Point reward for finishing the event is to encourage playing the objective.

Please feel free to respond to this post with your feedback, ideas, opinions, and suggestions for how you would like to see the war event system implemented. Event time suggestions are greatly appreciated.

War Event Outline  Wed Sep 10, 2014 11:12 pm

There are 3 different types of war events. The goal and instruction for each has been provided below so that everyone understands how to play.

Accessing the war events is done at the War Counselor in the various beginner towns.

Battle Skirmish

The Battle Skirmish is the most common type of war event. Each team has 3 massive stones that they must protect from being destroyed by the enemy team. Whichever team destroys the enemy team's stones first will win the event.

Stronghold Assault

The Stronghold Assault event is based on relic capture. This is a one-sided event in that one team is defending and the other is attacking. The defending team must prevent their relic from being captured and the attacking team must attempt to capture it. If the relic is captured within the time limit then the attacking team wins. If the attacking team fails to capture the relic before the time limit is reached then the defending team will win.

To capture the relic, the attacking team must first hit the two switches converting them to the attacking team. Once they are switched, they can then attack the relic vault. Upon destroying the relic vault, the person who did the final blow will receive the relic. That person must then successfully escort the relic to the capture point and win the event.

The switches will change based on which team most recently hit them. That means the defenders can hit the switches and change them to their side. If either switch is in the defenders control, the attacking team will no longer be able to attack the relic vault. Control over both the switches and the vault is required to win.

This event currently has a 1 hour time limit.

Town Siege

The Town Siege event is also a one-sided event. One team will be the attacker and the other the defender. The attacker must destroy the 4 Town Tower's within the time limit to win the event. The defending team must defend the towers until the time limit expires.

This event currently has a 1 hour time limit.

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